PowerGrades are one of the most powerful, and most underused, features in DaVinci Resolve, and they've quietly become one of the tools I lean on most. At their core they let you reuse a complex grade like a template, so a look you build once can travel across clips, timelines, and whole projects. Whether you're just starting out or a seasoned professional, getting comfortable with PowerGrades will tighten your consistency, put Hollywood-level looks within reach, and open up ways of working you probably haven't considered.

So let's break down exactly what a PowerGrade is, how it differs from LUTs, DCTLs, and OFX plug-ins, how to install and build your own, whether they work in free Resolve, and how to fix the handful of issues that trip everyone up at some point.
What is a PowerGrade in DaVinci Resolve?
A PowerGrade is a saved snapshot of your entire color grading node tree; think of it as a reusable preset for your whole grade, not just a single look. Unlike a regular still, it's stored at the database level, so it's available across every project you open, which is exactly what makes it so easy to stay consistent from one job to the next.
But a PowerGrade is more than a shortcut. Because it preserves every node, qualifier, and key exactly as you built them, it's also a window into the creative process, a chance to see how a look was constructed, learn from it, and grow into a more confident colorist. And unlike a Look-Up Table, a PowerGrade stays fully editable: apply the entire node tree or just a single node, and keep refining long after it lands on your clip.
A PowerGrade keeps every node live and editable. A LUT bakes the look flat.
PowerGrade vs LUT vs DCTL vs OFX: what's the difference?
These four tools get lumped together constantly, but each solves a different problem. Here's how they actually compare:
| Tool | What it is | Editable after applying? | Free or Studio? |
|---|---|---|---|
| LUT | A fixed color mapping (e.g. a .cube file) |
No (look is baked in) | Both |
| DCTL | Color math that runs as a live transform | Yes (via exposed parameters) | Native: Studio · via the DCTL OFX plug-in: both |
| PowerGrade | A saved, editable node tree (.drx) |
Yes (every node stays live) | Both |
| OFX plug-in | A compiled effect (film emulation, halation, grain…) | Yes (via its controls) | Both* |
So reach for a LUT when you want a fast, portable look; a DCTL when you need precise, parameter-driven color math; an OFX plug-in when you need an effect Resolve can't build from nodes alone; and a PowerGrade when you want a flexible, editable foundation that can combine all three.
*Third-party OFX plug-ins load in both free and Studio Resolve. Some effects are gated to Studio, either by the vendor's own license or because they rely on Studio-only ResolveFX (Film Grain, Lens Flare, Lens/Camera Blur) or the Neural Engine.
How PowerGrades work: it's all in the node tree
Every PowerGrade is really a saved node tree. When you apply one, Resolve rebuilds the full chain (serial, parallel, layer, and qualifier nodes) exactly as it was saved, with all the grade math embedded in the .drx file itself. That's why you can drop a PowerGrade onto a new shot and immediately see how the look was made, then tailor it node by node.
One thing to keep in mind: while the grade math lives inside the PowerGrade, any external resource it points to, whether a LUT, a DCTL, an OFX plug-in, or a texture, is stored as a reference, not bundled in. If that resource isn't installed on the new system, only that node is affected; the rest of the grade still applies. (More on that in the troubleshooting section below.)
How to install PowerGrades in DaVinci Resolve
PowerGrades are shared as .drx files, each paired with a small thumbnail image. There are two ways to get them into Resolve:
Method 1: Import into the Gallery
- Open the Color page and reveal the Gallery.
- Open the album list and select (or create) a PowerGrade album.
- Either drag the
.drxand its thumbnail into the album, or right-click the album and choose Import. Keep the.drxand its thumbnail together; Resolve needs both to import the PowerGrade.
If a PowerGrade depends on LUTs, install those into Resolve's LUT folder (Project Settings → Color Management → Open LUT Folder) so every node resolves correctly.
Method 2: The PixelTools Installer app (the easy way)
Getting PowerGrades, LUTs, DCTLs, and OFX plug-ins into the right folders is the part most people get wrong, and it's exactly what causes the "missing" errors below. The PixelTools Installer app installs your PowerGrades and every dependency they need, in the correct locations, in a single step. It's available for macOS and Windows. You can learn more on the Installer page.
How to create your own PowerGrade
- Grade a clip on the Color page until the node tree is doing exactly what you want.
- In the Gallery, select (or create) a PowerGrade album.
- Right-click the viewer and choose Grab Still (or press Cmd/Ctrl-Option/Alt-G). With a PowerGrade album active, that still saves your entire node tree, not just a flat look.
- To reuse it, drag the PowerGrade onto any clip and the whole grade rebuilds, ready to fine-tune.
Tips for managing a PowerGrade library
- Name by intent, not by project: "Warm Skin Base," not "Project 12 Node 4." It's a small habit that's saved me more than once at 2am.
- Group into albums by purpose (exposure, looks, utility) so the right grade is always one click away.
- Keep dependencies together: if a PowerGrade needs a specific LUT or DCTL, install them as a set (the Installer app handles this automatically).
- Protect your favorites by versioning them, so an edit never overwrites a known-good starting point.
Organize your most-used setups, including those built around DCTLs and OFX, as PowerGrades, and you'll move through grades faster while looking effortlessly consistent in front of clients.
Do PowerGrades work in the free version of DaVinci Resolve?
Good news: PowerGrades are a standard part of DaVinci Resolve, so you can create, import, apply, and export them in the free version; the Gallery and database-level storage are all there.
The one nuance is what's inside a given PowerGrade. A grade built from standard primary and secondary nodes will look identical in free and Studio. But a PowerGrade can only run what your edition supports: a node that relies on a native DCTL transform, a Studio-only ResolveFX (like Film Grain or Lens Flare), or the Neural Engine (Magic Mask, advanced noise reduction) needs Resolve Studio to render. Third-party OFX plug-ins, on the other hand, generally load in both editions. In short: PowerGrades themselves work everywhere; whether a specific look renders fully just depends on the tools it's built from.